Автор: WhatIsFO3
Версия: 6.0
Перевод: Dreamer_09
Что дает мод:
Теперь в Fallout 4 можно напичкать своего героя имплантами.
Маленький квест (сходи-принеси)
17 видов бионических имплантов (см.скриншоты), дающих новые перки.
Каждый имплант имеет три степени улучшений.
Стоимость имплантов очень большая от 1000 до 9000 крышек за операцию.
Как начать:
Найдите Бункер Хирурга около Убежища 111.
Установка:
Используйте NMM или поместите содержание rar в папку Fallout 4/Data и подключите.
Что дает мод:
Теперь в Fallout 4 можно напичкать своего героя имплантами.
Маленький квест (сходи-принеси)
17 видов бионических имплантов (см.скриншоты), дающих новые перки.
Каждый имплант имеет три степени улучшений.
Стоимость имплантов очень большая от 1000 до 9000 крышек за операцию.
Как начать:
Найдите Бункер Хирурга около Убежища 111.
Установка:
Используйте NMM
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- All games
- Fallout 4
- Mods
- Quests and Adventures
- Sol’s Six Thousand Implants
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- File information
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- Virus scan
- Tags for this mod
- About this mod
- Author’s instructions
- File credits
- Donation Points system
- Translations available on the Nexus
- Version 6
- Version 5
- Version 4
- Version 3
- Version 2
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Bionic implants are making a comeback to the commonwealth.
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 6
- Added Configurator option to allow turning off the level limit on implants
- New vision option — Toggle vs Cycle. Cycle is how it works pre-v5 where you cycle between vision modes with only one active at a time. Toggle will turn on/off all vision modes at once
- Added Night Only mode option to NightVision
- Modified falling damage implant from 50% reduction to 100% reduction
Version 5
- Minor bug fixes — mainly to text strings
- Added ability to remove implants — you will have to use the terminal to toggle between modes. Selecting removal of an implant removes all ranks for that implant.
- Sol’s Bionic Controller (Holotape): Item added to support configuring some bionic settings such as vision modes selections.
- Added Enemies only mode to bionic eye thermal vision. Sol’s Bionic Controller is used to perform this procedure.
Version 4
- Corrects the cost of the Synthetic Lung implant
Version 3
- Energy Conservation renamed to Neural Interface. Updated to have 3 ranks.
- Added new implants: Bionic Eye, Synthetic Spleen, Synthetic Heart, Synthetic Kidney, Stabilizer Platform, Strengthening System, Striker Plates, and Synthetic Lung
- You can now select a different surgery without going to the terminal everytime
- Renamed all perks on the Player’s Perk tab to start with Sol’s for sorting and identification purposes
- Bionic Eye has a new activator item «Sol’s Bionic Eye Tuner» so you can toggle between the different sight modes
Version 2
- Renamed from «Sol’s 6,000 Caps» to «Sol’s 6,000 Implants»
- Renamed implants from Bionic X to more interesting names, also added ranks to most of them.
- Implants now cost different amount of caps.
- Added two new implants: Sub-Dermal Plating and Structural Enhancement
Bionic implants are making a comeback to the commonwealth.
Quest:
Can you find Dr. Wudy Rells and discover this secret?
Hint – Check out the external area of Vault 111 and read the terminal logs for the quest start.
Procedure: (Only at operation chair)
Rejuvenation: Cure all ailments including Vault 81 Mole Rat disease [300 caps repeatable]
Implants: (various costs from 1,000+ caps) — basically adds new perks (permanent abilities)
Leg Augmentation (3 ranks): (1) Sprinting uses less stamina (2) Faster running (3) Increased jumping [4,000 caps per rank]
Sensory Enhancement (3 ranks): V.A.T.S. accuracy bonus (+5% per rank) [3,000 caps per rank]
Synthetic Liver (3 ranks): Poison Resistance (+10 per rank) [1,000 caps per rank]
Force Multiplication (3 ranks): General Increased Damage (+5% per rank) [6,000 caps per rank]
Synapses Enhancement (3 ranks): Increased Action Points (+10 per rank) [4,000 caps per rank]
Subconscious processor (3 ranks): Receive Less Damage (-2% per rank) [6,000 caps per rank]
Sub-Dermal Plating (3 ranks): (1) +10 Ballistic (2) +10 Energy & Radiation (3) Additional protection vs explosions [5,000 caps per rank]
Structural Enhancement (3 ranks): (1) +20 Carry Weight (2) Suffer reduced stagger (3) Immunity to falling damage [4,000 caps per rank]
Bionic Eye (3 ranks): (1) Night-Vision (Normal/Night-Only) (2) Recon Sight (3) Targeting Sight (All/Foe) [4,000 caps per rank]
Synthetic Spleen (3 ranks): (1) 25% chance to auto cure common diseases (2) 50% cure common diseases (3) 100% cure common diseases [3,000 caps per rank]
Synthetic Heart (3 ranks): (1) +30 HP (2) Health Regeneration (3) Radiation Elimination over time [9,000 caps per rank]
Synthetic Kidney (3 ranks): (1) 50% Less Addiction Chance (2) Chems last 50% longer (3) Chems last 100% longer [2,000 caps per rank]
Neural Interface (3 ranks): (1) 100% battery usage (2) Throwing HUD (3) Experience Gain (+3%) [1,000 caps per rank]
Stabilizer Platform(3 ranks): Range: (1) +20% Hip Fire Accuracy (2) -5% Sniper sway (3) +10% Increased Range [6,000 caps per rank]
Strengthening System (3 ranks): Melee: (1) +5 Damage (2) 3% chance Stagger to Foes (3) 20% Armor Penetration [6,000 caps per rank]
Striker Plates (3 ranks): Unarmed: (1) +5 Damage (2) internal bleeding (3) 20% Armor Penetration [6,000 caps per rank]
Synthetic Lung (3 ranks): (1) +25% Action Point Regen (2) -10% V.A.T.S. Action Cost (3) Water-breathing [5,000 caps per rank]
Special Items (Auto Given by Operating Chair as needed):
Sol’s Eye Tuner (Aid) — This item allows you to cycle or toggle between the different vision modes, I just put in the favorite menu to switch vision modes.
Sol’s Bionic Controller (Holotape): This item allows you to selective turn on/off certain features. For example thermal vision it would allow you to only select enemies, or allows you to totally disable a vision mode which will remove it from the rotation like if you hate night-vision.
Balancing:
Decided to implement an implant limit. You can have one implant per five levels. Can be disabled using Sol’s Bionic Controller
Notes:
If upgrading from old version you will receive rank 1 of the new perk name, just renamed them since I did not like them all being called Bionic.
Energy Conservation renamed to Neural Interface
Added ability to remove implants, you will have to use the terminal to toggle between implant add/remove functions.
Installation:
Just unzip to your Data directory. Add to your plugin file as normal.
I updated my Fallout4.ini file section [Archive] entry sResourceDataDirsFinal to contain «SCRIPTS» otherwise the item might not work. My entry reads: sResourceDataDirsFinal=STRINGS, TEXTURES, SOUND, MESHES, SCRIPTS. But others have said this is not needed — leaving here just in case.
Источник: